tag:blogger.com,1999:blog-8800219078934865763.post6211545691721701635..comments2023-08-11T04:42:41.011-04:00Comments on Whatever this blog is anymore: This site does not carry the daily opinion of Peter Molyneux.Yourselfhttp://www.blogger.com/profile/02394331107825059031noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8800219078934865763.post-14717819181071578462012-11-29T23:56:55.175-05:002012-11-29T23:56:55.175-05:00Believe it or not, Molyneux had little to nothing ...Believe it or not, Molyneux had little to nothing to do with Fable's development. He was the Don King to Dene and Simon Carter's Muhammad Ali - spreading the word and declaring it would be the "best game ever", but never getting his hands dirty. I've always been of the opinion that the game was average but not finish-worthy; regardless, he should receive no credit for its success or failure.<br /><br />Populous is an important stepping stone in the history of God/sim games, but also hardly landmark. SimCity also came out in 1989, and Nobunaga's Ambition predated both by six years. Yourselfhttps://www.blogger.com/profile/02394331107825059031noreply@blogger.comtag:blogger.com,1999:blog-8800219078934865763.post-81101016424232058732012-11-29T23:41:05.211-05:002012-11-29T23:41:05.211-05:00Black & White was just a Sims rip off with som...Black & White was just a Sims rip off with some special effects and a rigid binary of morality imposed on everything. And the Fable games were among the most bland games I have ever played. I presume their formulaic design is why critics universally gave the games unjustifiably high scores. You created a game that in no way deviates from the action rpg formula: 8/10. You added a dog: 9/10. <br /><br />Theme Park and Dungeon Keeper must have been really mind-blowingly good to account for why this guy is still around. Ezio Auditoryhttps://www.blogger.com/profile/05052259830139498835noreply@blogger.com