I was going to write about more than
this, but I figured I'd focus on one kind of music. Here are
three of my favorite creepy, tense, and just plain ugly soundtracks
that you probably haven't given a listen.
Hopefully you like the one sound this
game has, because that's all it's got.
The melodies here are short, and Summer
Carnival '92 loves to repeat them. That said, it's got some
nice drum and orchestra hit samples, and unless I'm mistaken, some
tracks like Crisis
even play two samples at the same time. For me, though, the track to
really drive this one home is M.O.M..
By 30 seconds in, you've got two square waves going: one is about to
vibrato right out of its chair, and the other is doing something
beyond my vocabulary. It reminds me of the sound you make when you
break the backboard in NBA Jam. Calling this one ugly may be a
stretch, but it does strike plenty of tense and creepy notes.
You might dig this
soundtrack just for the sounds it makes. At the very least, it's
worth skimming just to hear the sound quality someone managed to get
out of an NES. Of the three games here today, it's probably got the
most appealing sound.
The Genesis could make some ugly,
gritty sounds. When it happens by accident, it's a mess. Used
purposefully, though, it quenches a thirst no other console touches.
At its best, Contra Hard Corps is a top notch example. To my
knowledge, its grit and dirt are second only to Streets of Rage 3,
which should give you some idea if this soundtrack is for you.
Moments like the bridge at 1:15 of Something
Wonderful make the Genesis, creating intensity and desperation
you can't get elsewhere.
A fair portion of the soundtrack is
like R.A.V.E.,
which performs admirably in the vein of Something Wonderful, even if
not as intensely. R.A.V.E. makes up for it by ramping up the tempo.
That alone is silly until you remember Jurassic
Dope, which tries embarrassingly hard to be 90s hip hop. Still,
it's got plenty of cool sounds, like the pulsating synth that comes
in at 0:57.
These two tracks might end up as
guilty pleasures, but a rare few are outright obnoxious. Simon
1994RD takes a classic NES Castlevania tune, brings the
tempo up, and adds some background elements that just don't fit.
Granted, it is a joke tune, so I guess it's supposed to sound
awkward. That doesn't mean I hesitate to skip it.
It's easy to write off the MSX's sound
chip as a dopey low quality piece of work, but Snatcher pulls that in
its favor. Under Konami's guidance, it produces harsh, rough low
notes and eerie, haunting high notes. The
second part of Bio Hazard handily demonstrates both, using them
in a melody that sets a mysterious and grim tone for the introduction
of its titular villains. These underground robotic body snatchers seem like normal
people, but they're hollow on the inside and want nothing less than your
personal extermination.
Innocent
Girl (only the first thirty seconds are there, sorry) is another
notable track, showing off Konami's sound cartridge for the MSX. The
cart provided extra channels, allowing Innocent Girl to spend two
channels on melody and have plenty left over for filling in the
background. There's also Merry
X-Mas Neo Kobe City, which keeps itself simple to make an
otherwise chilling instrument set almost unsettlingly cheery. The MSX
channels that otherwise sound empty and cold now have a warmth to
them.
The Snatcher soundtrack finds an
excellent brother in the SD Snatcher soundtrack, which preserves the
tone, but--being a JRPG--features more action.