Some more Capcom Arcade Cabinet overviews.
1943 Kai - This is a (bizarro) arrange version of 1943 - the stages are essentially the same, but now there's weird anachronistic stuff like lazer-beams. What's strange is that Capcom felt they needed to reserve that kind of thing for a spinoff, as if the success of 1942/1943 had been based on their historical accuracy. Honestly it's not really its own game, so there's not much to recommend, but diehard fans of 1943 will certainly appreciate the new variety.
1943 Kai - This is a (bizarro) arrange version of 1943 - the stages are essentially the same, but now there's weird anachronistic stuff like lazer-beams. What's strange is that Capcom felt they needed to reserve that kind of thing for a spinoff, as if the success of 1942/1943 had been based on their historical accuracy. Honestly it's not really its own game, so there's not much to recommend, but diehard fans of 1943 will certainly appreciate the new variety.
Trojan - Hey, an arcade sideways walker! Alright! Well, al-okay at least. ASWs, eh. Trojan certainly doesn't break the mold - it's gimmick to compete with Altered Beast's transformation and Astyanax's power meter is... a shield! I'd say it's almost too slow and boring to be considered an ASW, then I remember how Altered Beast plays. The particularly bothersome thing to me about Trojan is the attack range. See, it sounds like I'm complaining about really trivial things. But you play ~20 arcade games from the same company and the same four-year period back-to-back and try having deep thoughts. It's just boring. Arcade games weren't any good til at least the '90s, and even then I take them with a grain of salt. Anyway, frickin' attack range. It's one of those games where your range is so short that if you mistime a swing against an oncoming enemy, you immediately get hit, so you end up just spamming the attack button. Think Ninja Gaiden or Batman (NES). Also, what's going on with the setting in this game? It's like cyberpunk with a tiny dash of ancient Greek. Like if Spartans stalked the trashy streets of Double Dragon. Needless to say, no one needs to play this.
Avengers - This one's kinda unique in that it's so ill-conceived. All I can figure from playing Avengers is that someone at Capcom spotted Double Dragon and said "we have to one-up this concept as quickly as possible... can you guys make a street-fighting game from our Commando engine?"
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This wasn't such a great group. Lotta yikesers. Can the last batch save the oven? We'll see what Section Z, The Speed Rumbler, and SonSon have to say about it, and if they have any cooking tips either.
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