Conflict of Interest
takes a look at theory, ethics, and practice in video game journalism
and the gaming industry as a whole. Because that's what the kids need.
GameSpot's interview with GameStop CEO
Paul Raines provides lots of ammunition for the everyday industry
cynic. Although the comments section was quick to point out that
GameStop's claim to being THE PLACE for hardcore gamers was bullshit,
just about everyone glossed over the really stupid parts.
The salient remarks:
PR: We’ve not seen a lot of impact from it. I think
publishers today working with GameStop have a much broader set of
tools at their disposal. Think about the PowerUp Rewards; our
marketshare is at an all-time high. The reason is, PowerUp Rewards
have given us new ways to connect with customers. Digital content is
offering new ways to offer consumers a bigger experience. Instead of
giving them a T-shirt, now you can give them digital content, levels,
et cetera. And then lastly, we are far more integrated around the
world than we have ever been. When we launch a title now, it’s more
and more a global launch. And that helps. People like EA, our good
partners at Activision, and some of the other companies, they need us
to be more integrated globally with what we’re trying to do.
GS: Between retailer-exclusive preorder bonuses, one-time
use pack-in codes, microtransactions, DLC, and the like, the user
experience for any given game is splintered a dozen ways. What kind
of feedback have you heard from consumers about this? Confusion?
Frustration? Enthusiasm?
PR: I think that our customers feel like they’re getting
more innovation from us than they’ve ever gotten. As far as other
retailers copying what we do, we can’t change a lot of that. So
what we’re trying to do is say, "buy from GameStop, we’re
going to bring you the very best, innovative content that we possibly
can, and along the way, we’re going to provide you the most
benefits." Our consumers tell us they’re more excited than
ever about that. Add to that our ability to sell what we think will
be exciting mobile games, tablet games, we think we have the best
position we’ve ever had.
It's hard to take too seriously the
remarks of a CEO about his business model, but GameStop's commitment
to its image as a modern day comic book store -- that place where
hardcore fans can congregate for the sake of congregation --
highlights GameStop's irrelevancy more than anything else. The comic
book store is an outdated concept in the same way that late night
variety shows and newspapers are; the advent of the internet means
that water cooler talk and niche community connections are no longer
limited to a few dominant sources of information dispersion. But
GameStop's conflation of customer happiness with the number of
things, real and imagined, they can sell is telling.
Is being able to purchase DLC from a
GameStop something permanent to the marketplace, or is it a passing
opportunistic money-grab by a company without a future? I think the
answer lies in the customer. What I mean is this: Will the general
population, and the population that shops at GameStop, eventually
become more informed about the nature of gaming entertainment? My
guess is no. The advent of the casual gamer and the fact that there
will always be parents and grandparents cluelessly purchasing
shovelware, as well as the fact that there will always be children
playing video games, means that GameStop will always have a way to
function as a useless middleman in the marketplace.
The face of progress |
I like to think about Best Buy's Geek
Squad as a point of comparison. Best Buy is perfectly happy to sell
you a computer and force you to check "no" to questions
like "Would you like Geek Squad to install anti-virus protection
for only $99.99?" I see no way that that business model can
continue to exist after the digital immigrant baby boomer population
dies out, clicking their final link on FoxNews.com. But then again,
there will always be people too clueless about technology to say no
(probably -- that's a pretty complicated one to tackle). My point is
this: Gaming, for the foreseeable future, is actually maintaining and
growing a clueless population. If there's a spectrum of gamers that
begins with people playing Angry Birds and ends with someone
programming a Chipophone, everyone to the left of WoW fans are ripe
for the picking when it comes to offering pre-order bonuses, shitty
resale rates, and Game Informer discounts.
It's also easy to trick
children...and old people.
Hey I have a PowerUp rewards card! Guess what it does? Absolutely fuck-all. They ask me for it every time I make a purchase, and wordlessly scan it and hand it back. I've bought a dozen or two games since I've had the thing and I think I've earned enough points to get $5 off a used game or a Batman keychain. Talk about something that draws in the consumer base!
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