(Yourself is
compiling his list of top ten strategy RPGs, so I figured I'd write
about the second one I've ever played. The first one being Knights in
the Nightmare.)
There's a sense of
desperation in JRPGs today. You see a general frustration with
PlayStation-era JRPG trends as the genre tries to gain new relevance.
Combat can't be all menus, cutscenes absolutely must be skippable, so
on and so forth.
Enter The Last
Story. Initially, its combat doesn't do anything out of the ordinary;
you attack automatically by rubbing up against foes, your party
members assist you in real time--stuff I first encountered in Final
Fantasy 12.
But with only a few
minutes of gameplay under its belt, The Last Story introduces stealth
shooter mechanics. By holding ZR, you can aim a crossbow in third
person, and by pressing A, you can hide behind cover. So, by crawling
behind cover, you can sneak around enemies and snipe them. I
understand the need to experiment with the genre, but does it really
help to throw in elements from Gears of War WinBack?
I found that one
particular battle from the first chapter highlighted The Last Story's
stealth shooter side. Up ahead, the enemy formation held one healer
surrounded by grunts. If I decided to charge straight forward, I'd
meet the grunts head on. I could handle them easily, but the problem
was that healer. He could heal them from his protected position
behind a line of grunts. The front line would constantly get healed,
and I'd never break through their formation.
The smarter option
was to sneak around the side of their formation, using cover to
remain hidden. Luckily, the enemy party hadn't seen my party in
hiding. So, I tip-toed behind cover until I found a good location for
sniping the healer with my crossbow. I fired a shot, all but taking
him out, and all hell broke loose as the enemy party realized I was
invading their personal space.
The same formation
that seemed so advantageous to my enemies was now their downfall.
Once I killed the healer, I was planted right in the middle, able to
strike their back line of troops. Meanwhile, the three other members
of my party rushed up to meet me and took out the front line. The
battle was clean and quick.
The largest
difference between RPGs and strategy RPGs is the sense of space. In
strategy RPGs, you can flank enemies, you can bottleneck them, etc.
In games like Shining Force, spells have an area of effect; Blaze
level 2 hits any enemy within a two-block radius, for instance.
And that sense of
space is what stealth mechanics add to The Last Story. If you study
the terrain, you can often use it in your favor against the enemies.
For example, attacking an enemy from behind cover will deal bonus
damage. In other words, where you attack is important.
The Last Story has
a nifty assemblage of mechanics that develop the JRPG's
action/strategy edge, but at the end of the day, they're often
undercut by execution.
Taking a strategic
approach is often pain-staking compared to the tried and true method
of running into everything until it dies, especially given the low
difficulty of many battles.
And, when the game
does encourage you to play around with landscape and stealth, your
party members will be sure to give you the full run-down on how to
win that fight. For instance, for the battle detailed above, my party
immediately told me exactly what to do.
But it was worth a
shot, and it's a game I'll gladly tip my hat to.
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