|Don't forget me. Ever.|
A lot of Westerns use the "end" of the Wild West as a major plot device, as the major source of tension for our hero to negotiate as he pulls himself up by his own boot-straps, but few acknowledge that it barely existed at all. So I appreciate the nods RDR gives to this fact. Sentiments espoused by characters along the lines of "your rutin-tutin type of outlaw do-goodery and justice aint appreciated round these parts!" have been, a few times, followed by more accurate and probably more satisfying attempts to depict a complicated power structure and system of law.
This isn't always the case. At one point I had to go save some lady's kid because "the law can't even help themselves."
It's quite obviously a well put-together game, which makes sense since apparently it took slave labor to make. I have a number of issues however:
Everyone is really, really ugly to the point of distraction.
|Though I like this dude's style.|
I don't have a problem with not fixing what ain't broke, but RDR is essentially a Western Grand Theft Auto - a Grand Theft Equestrian if you will. From the style of cutscenes and voice acting to that circle map on the bottom-left corner, it all feels very familiar.
|You look significantly less like an ass-hole though.|
Wait why was I talking about Burke at the beginning of this post?
All in all I give RDR a keeps-my-attention/10 which is the highest score available on my scale. It has pretty beautiful scenery, voice acting that doesn't unnerve me like most, and the missions tend to be short bits of excitement that also don't feel like a waste of time. The only issue it is currently facing is that I got Batman Arkham Asylum and, well, it's batman. Got to play that shit.