The primary argument is that releasing early for Wii U can't hurt, because it's not like Ubisoft loses out if they sell more U copies than 360 and PS3. What this suggestion circumvents is that by September, there will surely be more U owners than there are here in February (probably... I don't think Nintendo is tanking so bad as to expect more returns than sales), and it is well known that the majority of software sales are done in the first month after release. So if you've got five million Wii U owners in February, the MOST units you could sell in the first month is five million. For which you would need to achieve a 100% attach. But if by September another ten million Us have been sold, you can sell five million units by achieving a (much more realistic if still high) 33% attach. The only way to sell five million units with a 33% attach if the game is released in February is if you can maintain that rate for all new consoles sold over the next seven months. Not a feasible goal.
|Everything Wii should have been in 2006... now a $300 console that feels seven years outdated|