One morning while in my self-inflicted cognitively impaired state, I decided to rant about how much Crash Man's theme ruined listening to Megaman 2's soundtrack. I think I was supposed to be writing an essay on Jamaican sugar plantations, but obviously this came first. Enjoy this slightly upgraded version of that short rant:
I only wish that was the reason I loathe hearing this song and having it tarnish Megaman 2's OST. Much more damning is the composition itself. The song sounds sharp, at times very sharp, and at other times ear piercing. You remember how I was discussing the song's purposeful repetition and climbing notes? Well those themes combine into a perfect storm of making you want to stab yourself in the ear so the song does not have to. After the first section, the song introduces a simple refrain that is repeated slightly higher several times in a row. You wish that every cycle of that refrain would be the last repetition and that the song would stop becoming higher pitched. You wish and you are disappointed. Even when the pitch of the song reaches its climax you cannot help but think that the wave of pain has only briefly receded and that it will come crashing into you again shortly. It is a little to fast paced for its own good, but to be fair I am only probably making that claim because the song going quickly makes me have to listen to the annoying parts more times throughout the course of beating the level. And it is so fucking upbeat about the whole thing, too. When I play Megaman 2, I outright blare the music because of how much I love it, but I have to turn down the television whenever I play Crash Man's stage. Whenever I play his stage, I become really anxious, not just because the music is stressful, but I have worry more about killing those stupid birds and their eggs, because if I die from them that means I have to listen to more of the song.
Megaman music is supposed to do a couple of fundamental things. It is supposed to articulate the stage's theme and complement the visuals. Crash Man's theme does this, but not in a way that matters. Songs are not meant to distract from the player navigating the levels. Crash Man's theme violates this on several levels: it forces the player to not operate under their usual standards (i.e. not having music at the same volume as other stages), it increases stress through its unparalleled rise of tension in the song, and the player's new condition of Tinnitus can affect present and future playthroughs. Wood Man's theme (most likely the second worst song) may be bland and practically put me to sleep, but it does follow what I consider the two biggest guidelines for Megaman music. Wood Man's theme only makes me feel indifferent about its existence, a huge step up from Crash Man's theme driving me to call for its abolition from video game musical history. Seriously, screw Crash Man and his music.
Love,
Ezio Auditory
Ah, you still have much growth to do in the ways of the procrastinator. In my senior year I started calculating how many days of late penalties I could take on a paper and still pass, assuming it was written at 90% quality. Aside: I failed a lot of courses senior year.
ReplyDeleteMy favorite example of this was an astronomy class where I put off every single assignment until 6AM of the final day of class, at which point I attempted to do the entire semester's worth of work to turn in as one big package. Take note kiddies, this DID NOT WORK. I failed big time. To be totally honest, I may have received a 0 in that course. And after all my hard work.